Neutralizer - Liquifies zombies, so a specialty use on zombies. Now though, it changes with the dodge cooldown nerf on gremlins, but it used to have an extremely useful specialized use :) Though I am not really sure about now, but when gremlins used to chain dodge, Valiance was the best gun against them. Valiance - The knockback on its shots are interesting, and the bullets actually move at a very fast velocity. Better for survivability - someone can also argue the use on gremlins. Charge attack is much more reliable as well. Supernova - More stable knockback than Polaris because shock cancels knockback. you know calibur is taken for its charge attack and not its normal attacks so I guess that is considered particular. But just remember that if you find you have a hard time that there are probably other weapons that will make your problem a lot "There is no particular reason to own a normal sword or a normal gun."Ĭorrection: There is a particular reason and a particular reason only to own a normal weapon :) specifially guns. And honestly, there is no correct answer as it is whatever is fun for you to play. If you want to focus on guns, then I'd suggest having either a BTB or flourish since they deal with monsters that dodge a lot (and maybe a bomb). So, if you want to focus on swords, I suggest having one alchemer as a side arm (or maybe a haze style bomb like the Ash of Agni or Voltaic Tempest). There is a reason there are 3 weapon types, so you might as well carry what is appropriate for your surroundings and/or needs. If they had 3 of the same type, and one of another almost all of their problems would go away. Often times there are threads complaining about things in the game, and the end result is that they have 4 of a single weapon type and can't do some basic task while solo. If there are other bombers or gunners I almost never switch off my swords, but if all we have are swordsmen, then I use my gun/bomb when appropriate. I almost always carry two swords, and either a gun or bomb. I would only go "pure" if you know you are going to be in a party with people who have other weapons. But I recommend that you make your choice, and then make it work, and then re-evaluate and try other choices. It has drawbacks and advantages, relative to other mixes. Your mix of weapons is a highly personal choice. However, in FSC I play with sword, gun, bomb. Another option is just to charge against the other monsters, trying to one-shot them. If I don't have a haze bomb on me, I often charge up my Acheron and dive into the crowd to kill the menders. Another delicate situation is that of two Tier-3 gremlin menders hidden in a crowd in an arena. But this situation is rare, and sometimes predictable and avoidable, and always a fun challenge. The main place, where pure swords is a hindrance, is a field of gun puppies protected by spikes. For example, I use three weapon slots, and usually play with three swords. Lots of people play as pure sworders, or as pure gunners, or as pure bombers. An elemental sword with an elemental gun would be bad against the elemental-resisting monsters (beasts and gremlins). A piercing sword with an elemental gun would also be good. Thus Nightblade and Firotech is a good combination (shadow sword and elemental gun). If you use a mix of swords and guns, then your gun should probably be elemental, because swords can have difficulty against turrets, and elemental is the best damage type to use against turrets. Bombs do not quite follow these rules so well they are a little more idiosyncratic. There is no particular reason to own a normal sword or a normal gun. Or you could have a piercing gun and an elemental gun. For example, you could have a shadow sword and an elemental sword. Whether you're using swords, guns, or a mixture of swords and guns, you want two (or three) non-normal damage types, so that you can take advantage of the weaknesses of monsters see the wiki page on Damage. Fortunately, you can change it whenever you want. It is the most important choice you make, about what kind of knight you want to be, and there is no right answer. The closest thing we have is the kind of weapons you use. There are no "character classes" in Spiral Knights, such as healer, archer, warrior, etc.
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